Wall Mythology

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This topic contains 2 replies, has 3 voices, and was last updated by  JMonkeYJ 11 months, 2 weeks ago.

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  • #2262

    I often tell myself a story when I play a game that doesn’t have a distinct one itself, and I was thinking about Wall mythology when I thought of the Lands Below. This is an imagined world created by the people of the Wall, a horizontal world at the base of the Wall – infinitely far away. Maybe it could be construed as the Wall afterlife.

    In connection with this, what if the player found a quarry at some point with broken, unextendable blocks and the workings of the Wall showing, where the Wall-Marble has been quarried to create the cities/?

    Also, where did they get the metal and red dye from?

    #2265

    Michael
    Member

    Well, I have started creating a mine for the wall. The people of the wall take bricks and chop them up into their component parts, which should contain some metal.
    Red dye? Well, the wall will not be completely barren. Red dye? Blood, perhaps? Plants and animals would contain elements harvestable by the people.
    In terms of an actual mythology, I have a sketch of a plan for a series of religions. The individual mythologies and pantheons serve to explain the origin, shape, and purpose of the Wall, and the relationship of people to their world. Of course, nothing will be verbally communicated to the player, I’ll just infer everything through props, pictograms, etc. Have you played Fez? That game did a pretty good job of setting up some religions without saying a word.

    #2286

    JMonkeYJ
    Member

    i like the idea, but i think “Lands Above” might make more sense. idolizing the lands below would seem to be dangerous, potentially encouraging suicide, whereas aspiring to lands above would cause inhabitants to strive upwards, like the player.

    Lands Below could be a dark, foreboding concept. maybe not quite Hell, more like some sort of evil, enchanted forest.

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Against the Wall is designed and developed by Michael Consoli, an independent game designer and MFA student at the NYU Game Center. He has been working tirelessly on this game since May of 2011. Feedback is appreciated, so let him know what you think!