Blog Archives

Rock Paper Shotgun and the Near Future

It was a pleasant surprise to see the game featured on Rock Paper Shotgun today! It is an honor to have an article there. I've updated the game twice with some bug fixes, just to make sure the new visitors

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Watch

Explore the world of Against the Wall, a video game that is set on the side of an infinite brick wall. It is currently being developed for PC, Mac, and Linux operating systems. Joystiq Interview Rock Paper Shotgun Article Kotaku

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A New Composer

Hi Everyone! In the last week, I have reviewed all of my options with regard to composers and have decided on hiring Zoe Blade. I've had several conversations with Zoe and realized that she was a perfect fit for this

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Getting the Word Out

Over 10% on the Kickstarter campaign! This past week I've been pretty single-minded in my goal of spreading the word about the game. It's tough, especially since I'm an unknown indie dev trying to enter a saturated market. I did

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A Few Minor Tweaks

I went ahead and whipped up some passable looking tree models and added them to the game world. They look like ordinary trees, save for the part where they reach out horizontally. I've also added a few surprises that I

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Procedural Progress

I spent the last few days coding something that hopefully no one will ever notice. It's tough to explain, but basically procedural generation now reads for player and designer created bricks and then builds around them. The practical result it

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New Webplayer on the Way

Okay, so I spent the last three days rewriting the way in which unused chunks (groups of bricks) are stored. In the last release of the game, I introduced a feature where all chunks are saved to the hard drive

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Introduction

Against the Wall is a videogame in its prototype stage. It is set against the side of a wall that stretches infinitely in every direction. The player must travel up the wall by manipulating its bricks, pulling them partially out

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