Blog Archives

Into the Wall – Cave Bricks

Last weekend I was with relatives in Austin, Texas. Not much of a vacation for me, especially since we were on the outskirts and did not go out much. No matter, I got a ton of work done with the

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Adding Fall Damage and Atmospheric Effects

Minor update: The past week I spend a lot of time making a number of refinements to the game world. Fall damage will now be in the game. Movement speed of the player character (PC) when hitting a surface determines how

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Bounce Bricks Video

Here is a video the new bounce bricks that I mentioned in my last post:

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Holidays

I didn't exactly go on vacation this weekend. I was working pretty much non-stop, save for a family function: I fixed problems with the texture atlas generator, which will allow the wall and bricks to use multiple textures with a

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Farm and Mine Models

Here are a couple of shots from two sets of models that I whipped up yesterday. Note that they currently lack any textures. Following my decision to go big and physically-incorrect, I've created new assets for a farm set and

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Suspension of Disbelief

Over the weekend, I produced a (mostly finished) game called Abandon for the Ludum Dare competition. I've learned a lot from this experience, and will be incorporating scripts, artwork, and concepts from my project into Against the Wall. For instance, large-scale

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LD #22: I'm In

Yesterday I migrated the site's forum to the to a new system. I also gave premium memberships to everyone who backed the project on Kickstarter. Barring anything unforeseen, I should be done with web development for now. I'll have to

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Modeling a New City

Warning, this may be a bit of a spoiler for people who want to be surprised by what is in the game. Just a heads-up. Yesterday I took another pass at modeling a city that will be located at the

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Forum Odyssey

Yesterday I worked for 18 hours straight on improvements to the website. My plan has been to integrate a forums into the main site, and give people who bought the game a special status on said forum. Also, I would

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The New Store

A good number of people were asking how they could contribute now that the Kickstarter campaign has ended. In response, I've spent the day putting up a store for people to buy the game and become a premium member. This

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