Blog Archives

Site Improvements, Texture Sizes, and Dichromacy

Yesterday evening I reworked the site a bit. There is new a logo text at the top of the page and things are a tiny bit cleaner all-around. Also, I've designed an icon that is based around the general shape

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New Wand Art

I should post a picture of the wand every week to show people how things are changing! This has to be the 7th or 8th revision that I've made to the wand in the last ten months. I was not

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Tim Schafer at NYU Recap

Come from a Q&A talk with Tim Schafer. He show the audience a prototype Kinect game in which the player progresses by manipulating the characters' emotions. Interesting stuff. Make characters run through a door by making him afraid of a

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Art Progress

Here is a picture of the staff's new model. It still uses a placeholder texture, but the model itself has detail all around. I have little intention of having magic particles emanate from the staff, but rather wish to have a mechanical

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GDC Aftermath

  I survived my first GDC! The highlight was Thursday's party held by the magazine Kill Screen. I was given a corner of the lower floor of the club Public Works to show off my game. I really have no

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Let's Play Against the Wall

User Angryponcho made a Let's Play of the Against the Wall Alpha Demo:

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City Planning

I've been spending some time redoing art assets for the game. The above picture is a new version of the first city of the game (without final textures). The city has the same two straightforward paths, but I've created some

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GDC, Joystiq, and Meetups

Let me update everyone on the project a bit. I've been marketing, designing, bug fixing, and getting ready for a few events. Early in the month, I made plans to attend GDC this year. My game will be on display at

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Polishing Up

I've just uploaded a new version of Against the Wal, version alpha 0.41. This release features dozens of minor tweaks. Here are some of the major changes. I've added a zoom feature, ala Portal 2. The camera's field of view

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A New Release of the Free Alpha

  Today I released an updated version of Against the Wall! There is one new area in the forest that serves as an introduction to gold (auto-retracting) bricks. There are also a number of visual enhancements and gameplay tweaks. Most

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