Against the Wall (Alpha 0.33)

This update fixes the quick save/load functions in the webplayer.

This version of the game adds trees, a large forest location, green “organic” bricks that retract into the wall when touched by the player, and an event that occurs at the far end of the city.

Follow me on twitter for updates.

If you find any bugs or have problems running the game, please contact me.

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Against the Wall (Alpha 0.32)

This update fixes the quick save/load functions in the webplayer.

The game is set on the side of an world called “The Wall,” which consists of an infinite flat vertical surface. The player moves from place to place by manipulating the wall’s bricks to form ledges. The game will eventually feature a story, additional hazards, new brick types, and a number of unusual locations to visit. Follow me on twitter for updates.

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Against the Wall (Alpha 0.3)

Against the WallThis updated version of Against the Wall includes two destinations (lift station and a settlement), clouds, xbox controller support, overhauled chunk generation, an improved save system, three new brick types (static, short, medium), and a number of other bug fixes and tweaks.

A webplayer version is not available at this time. This game works on Windows PCs.

Download Version Alpha 0.3

Post-Competition Game

Now that voting for the Ludum Dare is over and the scores have been released, I’ve decided to put up a build of the newest version of Against the Wall. You’ll find the web player on the Play page. Since last week, I’ve added a windmill building that protrudes from the side of the wall and serves as the player’s objective, added some basic quick-save/quick-load functionality, tweaked the sound volume a bit, and created some minimal tutorial text. For this release, I’ve removed complex menus such as the inventory. There simply are no items for the player to pick up or use yet, besides the wand. Also, I have yet to implement an options screen that would allow players to tweak their game settings. I hope that the current sensitivity level/control scheme will work for most players. This will probably be my next task, before the MiniLD hits this weekend.