Blog Archives

Save and Load

Ever spend hours fixing something that turned out to be simple oversight? I just spent two hours on a portion of the "load" script that was loading chunks with additional info from all the other chunks. Hard to explain, but

Posted in Against the Wall

Chunkin'

In the last few days, I implemented head-bobbing and "chunk overrides", which basically preempts the procedural generation of certain chunks to insert author or player created bricks and other items. Took a big chunk of time to do so, but it serves

Posted in Against the Wall

Brief Update

My grad school finals period ended last Monday and now I have some time to work on the project. Problem is that without time constraints, production has actually been slower. I can probably say that I've accomplished more in the

Posted in Against the Wall

The Infinite Wall

Just a few updates since last week that will lead to my Alpha 1.0 release of the game. First, I implemented an inventory system in which the player can store and use items that they pick up. This is akin

Posted in Against the Wall

Against the Wall (Alpha 0.1)

Against the Wall Prototype Version, created for the Ludum Dare #20.

Posted in Against the Wall

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