Blog Archives

Building the World

Waystation

I've been on another posting hiatus to focus on development, doing the rather unsexy work of revamping old systems, optimizing performance, and developing tools for myself. Over the past few months I feel I've accumulated enough of that stuff to

Posted in Against the Wall

Nothing Trivial

It has been a while since my last post, sorry about that. Thanks to everyone for being patient and cool about the long dev cycle for this project. It's been a huge undertaking, but this game is my baby, and I

Posted in Against the Wall

Renovation

Right now I'm tackling my redo of the prop and saving systems, and will move onto biomes before getting back to the meat of the game's content. For biomes, removed them originally because they were distracting, and filled the wall with

Posted in Against the Wall

Some Improvements

Just another small update on my progress with the game. Getting Up To Speed My redo of the game project is proceeding as planned. One change is that now instead of a 1-camera setup, I have three cameras, to render equipment,

Posted in Against the Wall

Kickstarter Goal Reached! (also alpha 0.35)

Thank you to everyone who supported this project and contributed to the Kickstarter campaign! This has been an exciting few days for me, and I'm glad that my dream is finally in-motion. Just a note, I've updated the game to

Posted in Against the Wall

The First Trailer

Here is the first trailer for Against the Wall! It was edited together by Jennifer Kachler, with music by Zoe Blade.

Posted in Against the Wall

November News

I've just launched a new forum for Against the Wall. I've also updated the game a few times to fix some bugs in version a0.34. The game also has a post on Kotaku. This really made my week, and drove

Posted in Against the Wall

Kickstarter Campaign Launched!

The project now has a page on Kickstarter.com! This is exciting for me. I've put a ton of work into getting the game to where it is today, though it still has bugs and no developed story. I really hope

Posted in Against the Wall

Checkpoints

The next release of the game will now have a functional checkpointing system. This functionality was pretty much already implemented with the general save scripts, just a matter of saving under a new file name, time-stamping the file, and knowing

Posted in Against the Wall

Kickstarter Campaign Prep

I'm about to launch a campaign on Kickstarter.com to get some support for Against the Wall. I've invested a lot of time and effort into this project so far, but progress is slow when you're not working on a team.

Posted in Against the Wall

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