Blog Archives

New Webplayer on the Way

Okay, so I spent the last three days rewriting the way in which unused chunks (groups of bricks) are stored. In the last release of the game, I introduced a feature where all chunks are saved to the hard drive

Posted in Uncategorized

Against the Wall (Alpha 0.3)

This updated version of Against the Wall includes two destinations (lift station and a settlement), clouds, xbox controller support, overhauled chunk generation, an improved save system, three new brick types (static, short, medium), and a number of other bug fixes

Posted in Game Builds

Solid Week of Work

Man, I just spent the entire last week doing nothing but coding and working on this game! Several days were devoted to art. The player will be able to walk around a small town during the second level of the

Posted in Against the Wall

My Head in the Clouds

I spent half of today on coding and the other half on finishing up some textures for the windmill-elevator contraption. As I mentioned yesterday, the elevator in this first building functions like a ski lift. The elevator car has four

Posted in Against the Wall

New Windmill Art

I spent Tuesday working on new art for the game's windmill starting area. The first building will essentially function as a machine powering an elevator that will lift the player high into the sky. It's basically a vertical ski lift

Posted in Against the Wall

MarbleMind's Climb of the Patient

MarbleMind sent this video to me in earlier in July, though I'd share it here:

Posted in Against the Wall

A (sort-of) Review!

Free PC Gamers has posted a link to my game! I've been getting some extra traffic as a result of this. Thanks guys! The next version has been slow going because of work, but this is my passion, and I

Posted in Against the Wall

June

I just realized it's been a nearly a month since my last update! I've been working for a web company this last month and time just slipped by. I've been working on the project in what spare time I have,

Posted in Against the Wall

Irregular Chunks

I feel like a rockstar! After 2.5 days of programming, I've finished rewriting the procedural generation code so that the seams between the chunks all but disappear! Before, chunks were perfect squares of 64×64 brick spaces. Technically they still are,

Posted in Against the Wall

Post-Competition Game

Now that voting for the Ludum Dare is over and the scores have been released, I've decided to put up a build of the newest version of Against the Wall. You'll find the web player on the Play page. Since

Posted in Against the Wall, Game Builds

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