Blog Archives

City Planning

I've been spending some time redoing art assets for the game. The above picture is a new version of the first city of the game (without final textures). The city has the same two straightforward paths, but I've created some

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GDC, Joystiq, and Meetups

Let me update everyone on the project a bit. I've been marketing, designing, bug fixing, and getting ready for a few events. Early in the month, I made plans to attend GDC this year. My game will be on display at

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Polishing Up

I've just uploaded a new version of Against the Wal, version alpha 0.41. This release features dozens of minor tweaks. Here are some of the major changes. I've added a zoom feature, ala Portal 2. The camera's field of view

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A New Release of the Free Alpha

  Today I released an updated version of Against the Wall! There is one new area in the forest that serves as an introduction to gold (auto-retracting) bricks. There are also a number of visual enhancements and gameplay tweaks. Most

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Into the Wall – Cave Bricks

Last weekend I was with relatives in Austin, Texas. Not much of a vacation for me, especially since we were on the outskirts and did not go out much. No matter, I got a ton of work done with the

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Adding Fall Damage and Atmospheric Effects

Minor update: The past week I spend a lot of time making a number of refinements to the game world. Fall damage will now be in the game. Movement speed of the player character (PC) when hitting a surface determines how

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Bounce Bricks Video

Here is a video the new bounce bricks that I mentioned in my last post:

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Holidays

I didn't exactly go on vacation this weekend. I was working pretty much non-stop, save for a family function: I fixed problems with the texture atlas generator, which will allow the wall and bricks to use multiple textures with a

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Farm and Mine Models

Here are a couple of shots from two sets of models that I whipped up yesterday. Note that they currently lack any textures. Following my decision to go big and physically-incorrect, I've created new assets for a farm set and

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Suspension of Disbelief

Over the weekend, I produced a (mostly finished) game called Abandon for the Ludum Dare competition. I've learned a lot from this experience, and will be incorporating scripts, artwork, and concepts from my project into Against the Wall. For instance, large-scale

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