Blog Archives

Texture Tweaking

I've given the different brick types their own textures. This adds a bit more variation to the wall, in addition to making the brick stand out a bit more in contrast to each other. Also, this will hopefully help color-blind

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Practice Makes Perfect

Right now, I am preparing for an event at NYU called Practice; I'm attending it as a student of the NYU Game Center. So far, this semester at NYU has been an interesting experience. I can summarize it as a series

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IndieCade Recap

The other week my game was featured at IndieCade. I traveled out to Culver City in LA to show off my game in the "Digital Selections" tent. First, I participated in the IndieXChange, a meeting of many of the devs

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Recent Changes

Current Events Against the Wall is now one of IndieCade's Official Selections. This is still an honor to be recognized, even though I didn't get a nomination (there's always next year!). Also, this Wednesday I'll be showing off a newer

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Game Feel

Last weekend I attended a class on "game feel" taught by Steve Swink of Blurst fame, now of Enemy Airship. The whole class was about how tweaking small details of a game's design can contribute to the player feeling more

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Building Blocks

Blocks Result

Since the last update, I've been working on several tools that will help speed up the game's production. My most recent tool is something that will help me with art and level design. It's a Minecraft-like block based construction tool.

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The Forest Biome

Forest Biome Windmill

This was a very productive past week, especially with regards to the "Forest" biome. First, I added a persistent "pollen" particle effecThis is to add some movement to the world around the player, here in the form of bright yellow

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A New GUI, Sound Design and the Beginning of Summer

This past week, I've completely converted the game's menu interface so that it uses the NGUI middleware for the Unity game engine. It's a real joy to work with, especially compared to my old system, EZ-GUI. The old interface system

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Biomes and Getting Lost

For the last week I've been experimenting with biomes, ala Minecraft. Basically, I was successful in creating some randomly placed forests using a simplex noise generator. Perlin noise is widely used, so there isn't a ton of support out there

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One-Year Anniversary

I've been developing Against the Wall for over a year now! Working on this game has been a life changing experience. For instance, it has helped me get into NYU's new MFA program for game design starting this Fall. This could slow

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