Blog Archives

June Update

Hey everyone! I've been working towards an IndieCade submission for Against the Wall, trying to at least get a "starting area" in the game and a few more settlements. I've mentioned this before, but texturing has always been my biggest

Posted in Uncategorized

Two Year Anniversary

Hey everyone! It's now been two years since I've started Against the Wall, back during Ludum Dare #20. Here's a check in on what I've been doing relative to the project. EuroGamer Rick Lane of EuroGamer did an article featuring

Posted in Uncategorized

Spring Break Crunch, Oculus Rift, and GDC

No Such Thing as a Break My semester at the NYU Game Center is moving at an unrelenting pace, halting briefly after last week's midterms. Currently I have seven game projects in the works, including Against the Wall. To summarize

Posted in Uncategorized

Weather and Sky Test Video

As promised, here's the results of my recent implementation of a weather system, and the retooled sky.

Posted in Uncategorized

Sky's The Limit

I put the old cloud-billboard system out to pasture and replaced it with a retooled sky dome shader. The shader now allows the backdrop clouds to move relative to player movement, so that as the player falls, the clouds respond

Posted in Uncategorized

Crunch Time

School's back and my month-long crunch has ended. The game has progressed steadily feature-wise, but still needs polish. I'm hoping to release an exclusive alpha version of the game to backers. I was originally calling this a beta version, but

Posted in Uncategorized

New Textures and Site Updates

No More Stretching Since early in this game's development, I've had an issue with textures stretching on the bricks. The problem was, a small brick and a large brick would have the exact amount of texture image mapped on them.

Posted in Uncategorized

Winter Break

New Threads Okay, technical stuff. I've successfully implemented multithreading into Against the Wall. Multithreading allows a program to do multiple things at once. It's akin to how your operating system can have multiple applications running at the same millisecond. Time

Posted in Uncategorized

Wrapping Up 2012

So here is a bit of an update on the game's progress over the past couple of months. As mentioned in earlier posts, November was spent redoing existing art and making sure that things ran smoothly. Unity has a hard

Posted in Uncategorized

Greenlight, Fake AO, and the Game Plan

I've just put up a page on Steam Greenlight. Hopefully Against the Wall will get enough votes to be considered for the service. It has long been my dream to distribute the game through Steam, at the very least. This

Posted in Uncategorized

Login