Blog Archives

A Quiet Day at the Game Center

Right now, it's Thanksgiving weekend. Had dinner with my family and returned to the city to get some work done. I showed up today to find the whole of the MAGNET center deserted, save for the security detail. There are

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Transparency

I'm naturally a very reserved person, so posting to this blog or social media happens to be a challenge at times. Attending Metatopia over the weekend, I was repeatedly advised to drop these old habits and take to social media

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Greenlight, PAX Prime, and Birthdays

Against the Wall Has Been Greenlit! It's official! As of the 28th of August, my game was Greenlit on Valve's game distribution service. Thank you to everyone who up-voted Against the Wall and making this possible. I received this news

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Megaboothing

The lineup for this year's Indie MEGABOOTH at PAX Prime has been posted, and Against the Wall is on it! I have a minibooth on the 30th and 31st. A minibooth is essentially 1/16th of a large square booth. It's

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The Ends Justify the Means

Last week, I coded a draft of the game's ending. Allow me to be terribly vague about the specifics, but I'm very excited about what I've been producing. I've always had an ending of some sort planned for Against the

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Cartwheel Games

The Wheel Keeps Turning Today, I founded a new game company called Cartwheel Games. Perhaps someday I will be able to justify the 's' at the end of my company's name, but for now, Against the Wall is the only

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Props

This week has been a weird one so far. The passing of Giant Bomb's Ryan Davis hit me pretty hard. I've listened to his voice everyday for five years in podcasts and videos. I really admired the guy, his opinions,

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More Progress on the Art

Completing the Outpost Set I've managed to get the Outpost models into a presentable state, inside and out. Rather than use multiple textures on each mesh, I am using vertex colors to add red coloration to the building components. I

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Second Pass of the Outpost

On Friday, I had second go at the models for the outpost. I divided each mesh into submeshes, so that there can be multiple materials applied to various parts of an object (in this case, wood and stone). In the

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First Pass of the Outpost Set

Yesterday, I spent the day working in a coffee shop in Brooklyn, whipping up some meshes. These meshes are part of a modular set that can be pieced together into buildings (walls, roofs, columns, etc.). For the demo that I'm

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