Author: Michael

I’ve been on another posting hiatus to focus on development, doing the rather unsexy work of revamping old systems, optimizing performance, and developing tools for myself. Over the past few months I feel I’ve accumulated enough of that stuff to …

Building the World Read More »

It has been a while since my last post, sorry about that. Thanks to everyone for being patient and cool about the long dev cycle for this project. It’s been a huge undertaking, but this game is my baby, and I …

Nothing Trivial Read More »

Right now I’m tackling my redo of the prop and saving systems, and will move onto biomes before getting back to the meat of the game’s content. For biomes, removed them originally because they were distracting, and filled the wall with …

Renovation Read More »

Just another small update on my progress with the game. Getting Up To Speed My redo of the game project is proceeding as planned. One change is that now instead of a 1-camera setup, I have three cameras, to render equipment, …

Some Improvements Read More »

I’m happy to report that I’ve made some progress on Against the Wall. The game has been on hiatus for quite a while. I started a new job and had to step away from it for a bit, not really finding the time …

Back in the Saddle Read More »

Progress on Against the Wall has been rather sporadic. I upgraded to Unity 5 and have been fixing bugs. Otherwise, I have not been able to devote real time to development. For this game, I need solid weeks of time …

April Update Read More »

Since grad school restarted in January, it has been difficult to find solid blocks of time to devote to the game. I have since graduated from NYU and completed the business incubator that I participated in over the Summer. I now have more time to …

Moving Forward Read More »

This past week, I occupied myself with a few tasks, major and minor. A number of these changes relate to the game’s presentation, player interaction with the world, and the game’s feel. Just Another Brick in the Wall For a …

Building a Better Wall Read More »

For the last week, I’ve been working out many of the kinks in the game and taking some time to update the art. I am happy with the progress so far, but I have a long way to go. I’m …

One Step At A Time Read More »

Hey everyone. Winter break just started, and I’ve begun to shift my full time attention back onto Against the Wall. I can say with confidence that I will miss the “Late 2013” deadline for Against the Wall. It’s a real …

Winter Break Read More »