Month: June 2013

On Friday, I had second go at the models for the outpost. I divided each mesh into submeshes, so that there can be multiple materials applied to various parts of an object (in this case, wood and stone). In the …

Second Pass of the Outpost Read More »

Yesterday, I spent the day working in a coffee shop in Brooklyn, whipping up some meshes. These meshes are part of a modular set that can be pieced together into buildings (walls, roofs, columns, etc.). For the demo that I’m …

First Pass of the Outpost Set Read More »

Hey everyone! I’ve been working towards an IndieCade submission for Against the Wall, trying to at least get a “starting area” in the game and a few more settlements. I’ve mentioned this before, but texturing has always been my biggest …

June Update Read More »