Monthly Archives: February 2013

Weather and Sky Test Video

As promised, here’s the results of my recent implementation of a weather system, and the retooled sky.

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Sky’s The Limit

I put the old cloud-billboard system out to pasture and replaced it with a retooled sky dome shader. The shader now allows the backdrop clouds to move relative to player movement, so that as the player falls, the clouds respond

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Crunch Time

School’s back and my month-long crunch has ended. The game has progressed steadily feature-wise, but still needs polish. I’m hoping to release an exclusive alpha version of the game to backers. I was originally calling this a beta version, but

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