Month: February 2013

As promised, here’s the results of my recent implementation of a weather system, and the retooled sky.

I put the old cloud-billboard system out to pasture and replaced it with a retooled sky dome shader. The shader now allows the backdrop clouds to move relative to player movement, so that as the player falls, the clouds respond …

Sky’s The Limit Read More »

School’s back and my month-long crunch has ended. The game has progressed steadily feature-wise, but still needs polish. I’m hoping to release an exclusive alpha version of the game to backers. I was originally calling this a beta version, but …

Crunch Time Read More »