No More Stretching
Since early in this game’s development, I’ve had an issue with textures stretching on the bricks. The problem was, a small brick and a large brick would have the exact amount of texture image mapped on them. On larger bricks, the effect looked rather ugly, you could see the stretched out pixels over the surface of each block. The problem was especially bad for the sides faces of each brick.
Following some advice from my friend Itay, I explored several options that would allow me to reduce or remove stretching. I spent all Saturday researching and testing this before I came up with a solution. Continue reading “New Textures and Site Updates”