Month: December 2012

New Threads Okay, technical stuff. I’ve successfully implemented multithreading into Against the Wall. Multithreading allows a program to do multiple things at once. It’s akin to how your operating system can have multiple applications running at the same millisecond. Time …

Winter Break Read More »

So here is a bit of an update on the game’s progress over the past couple of months. As mentioned in earlier posts, November was spent redoing existing art and making sure that things ran smoothly. Unity has a hard …

Wrapping Up 2012 Read More »

I’ve just put up a page on Steam Greenlight. Hopefully Against the Wall will get enough votes to be considered for the service. It has long been my dream to distribute the game through Steam, at the very least. This …

Greenlight, Fake AO, and the Game Plan Read More »