Against the Wall is now one of IndieCade‘s Official Selections. This is still an honor to be recognized, even though I didn’t get a nomination (there’s always next year!). Also, this Wednesday I’ll be showing off a newer version of my game at the NY Game Conference.
Yesterday was my orientation for the NYU’s new MFA program for Game Design. I’m very excited to have the opportunity to attend and act as a pioneer for future graduate students at the NYU Game Center. There are 18 other people attending the program, coming from a variety of backgrounds and skill sets, all with a common passion for game design. Keep in mind that Against the Wall is still my full-time job, and that I’ll be working on it in tandem with school work.
Last weekend I attended the Babycastles Summit. I define Babycastles as a DIY arcade hacker collective. They often take existing games and build unusual interfaces around them, such as Ms. Pac Man played on the walls and ceiling of a room or original Mario Bros with an unwieldy giant controller. Also present was my friend Joe Kowalski, a graphic and interface designer at Double Fine. He had a great presentation that centered on doing things that he was never asked to do at work. For instance, when at Harmonix he designed the Guitar Hero logo in his off hours, and did the same with the Rock Band logo later on. He also designed the main menu interface of Double Fine’s Brutal Legend without initially being assigned this task. Kotaku’s Evan Narcisse did a write up on Joe and his video pitch for Guitar Hero III (which was not adopted). Continue reading “Recent Changes”