Month: June 2012

This was a very productive past week, especially with regards to the “Forest” biome. First, I added a persistent “pollen” particle effecThis is to add some movement to the world around the player, here in the form of bright yellow …

The Forest Biome Read More »

This past week, I’ve completely converted the game’s menu interface so that it uses the NGUI middleware for the Unity game engine. It’s a real joy to work with, especially compared to my old system, EZ-GUI. The old interface system …

A New GUI, Sound Design and the Beginning of Summer Read More »