I’ve been developing Against the Wall for over a year now! Working on this game has been a life changing experience. For instance, it has helped me get into NYU’s new MFA program for game design starting this Fall. This could slow down production of the game a bit. Then again, I may be able to form a team using the connections that I form at school. Who knows? I’ll be playing it by ear, and doing my best to complete as much of the game as possible before the school year starts.

Last week I was on the Kickstarter panel at NYU Poly, describing my experience with crowd-funding and giving my advice on the subject. It was a good experience for me, even though public speaking is not exactly my favorite thing in the world.

This month I’ll be concentrating on level design and creating models. I really need to flesh out the world and create more locations for players to explore. My current goal is to design four levels by the end of this month.

Bridge Town

I’ve completely redone the bridge town that I modeled several months ago. The old design felt  boring to me, and I wanted something more imposing and unusual. I’ve created a set of tower models, redid the bridge structure, and added some interior locations. Note that the textures here are all temporary placeholders. The level is straightforward, requiring players to climb to the top of the towers in order to access the upper portion of the town.

Bridge Town Exterior
Wide shot of the town.
Bridge Town Street
On the street of the lower bridge.
Bridge Town Tower Interior
Inside one of the towers.

Windmill Varieties

The people of the Wall rely on the wind to power their technology. I’ve modeled a variety of windmills that will be placed around the environment, connected to devices, machines, and so on. These models are mostly based on windmills found in the Prince of Persia game from 2008. There are two vertical-axis windmills, a hexagonal windmill with 6 triangular vanes, and a corkscrew shaped windmill (retooled from a model that I made in December). I’ll be sure to add other wind-based power sources as I develop more levels for the game.

Windmill types.
Double-vertical, vertical, hexagon, and corkscrew windmills.

That’s it for now. I’ll update again once I have more to share.

2 thoughts on “One-Year Anniversary

  1. That interior shot reminds me of your last ludum dare entry. Very deadly! You may need some building codes in your world:)

  2. Building codes? Who needs them? Yeah, definitely calling back to my LD 22 entry in terms of improbably large buildings. Not going for realism at all.

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