I’ve been spending some time redoing art assets for the game. The above picture is a new version of the first city of the game (without final textures). The city has the same two straightforward paths, but I’ve created some paths for people who wish to wander the rooftops. It’s pretty much an optional maze. Will hide a few easter eggs in there.
I’ve also started modeling a small city that is inspired by Ponte Vecchio in Florence. It is a pair of towers with a causeway in between. The causeway will be lined with buildings that are hanging just off the side. There will be several paths that lead into the city, all involve some brick platforming. Here’s a picture of some very early models of this city:
Everything is grey because, well, I hate texturing. I’ll need to find someone to handle that aspect of the game’s development. I’m still looking for artists, though I need someone who can devote quite a bit of time to the project. Meanwhile, I will keep on handling the actual model creation.
I’m going to GDC in the coming week, which will be a ton of fun. Perhaps I’ll meet some artists there as well. That’s it for now!
One thought on “City Planning”
I’ll smooth them and texture them for free!