Month: March 2012

Yesterday evening I reworked the site a bit. There is new a logo text at the top of the page and things are a tiny bit cleaner all-around. Also, I’ve designed an icon that is based around the general shape …

Site Improvements, Texture Sizes, and Dichromacy Read More »

I should post a picture of the wand every week to show people how things are changing! This has to be the 7th or 8th revision that I’ve made to the wand in the last ten months. I was not …

New Wand Art Read More »

Come from a Q&A talk with Tim Schafer. He show the audience a prototype Kinect game in which the player progresses by manipulating the characters’ emotions. Interesting stuff. Make characters run through a door by making him afraid of a …

Tim Schafer at NYU Recap Read More »

Here is a picture of the staff’s new model. It still uses a placeholder texture, but the model itself has detail all around. I have little intention of having magic particles¬†emanate¬†from the staff, but rather wish to have a mechanical …

Art Progress Read More »

  I survived my first GDC! The highlight was Thursday’s party held by the magazine Kill Screen. I was given a corner of the lower floor of the club Public Works to show off my game. I really have no …

GDC Aftermath Read More »

User Angryponcho made a Let’s Play of the Against the Wall Alpha Demo:

I’ve been spending some time redoing art assets for the game. The above picture is a new version of the first city of the game (without final textures). The city has the same two straightforward paths, but I’ve created some …

City Planning Read More »