The project now has a page on Kickstarter.com! This is exciting for me. I’ve put a ton of work into getting the game to where it is today, though it still has bugs and no developed story. I really hope that people enjoy the game and wish to see this project continue into a fully developed product.
There are a few mean bugs that I hope to root out soon. I am using an expensive but broken GUI system called EZ-GUI… it works when it wants to. I have spent far too long trying to figure out its idiosyncrasies and developing workarounds for it.
Another thing I have to tackle is the transition object between the city and the forest. At the moment it begins moving in a forward direction, any jump made while pressing against the object’s face will cause the player to clip through and fall into the sky. The player will not respond to object-parented triggers and colliders that would intercept the player.
There are some other bugs that I am currently facing, like the player occasionally clipping into moving bricks. It’s a physics related bug tied to the speed at which bricks extend and how fast a collider can react to fast-moving objects. I’ll take a day to figure this one out.
Also, I’ve been writing a bit more on Twitter about myself, or at least what’s going on around the project. I’ve only been on it for a couple of months, but I’m starting to feel comfortable on it. That’s all.
Will keep everyone posted. Please remember to spread the word on the game!
great (kick)start Michael. it’s looking beautiful already, looking forward to seeing it evolve!
Nice kickstart. This has a lot of potential… and when I say a lot, i mean a lot. I hope the best of luck to you. I really enjoyed the alpha version alone, can’t wait to see it when it gets more updated 🙂