I went ahead and whipped up some passable looking tree models and added them to the game world. They look like ordinary trees, save for the part where they reach out horizontally. I’ve also added a few surprises that I hope will add some more color to the world.
The third leg of the player’s journey, at least for the alpha version of the game, will be a small forest. The forest will introduce the player to “organic” bricks, that for now will be colored green rather than textured. Their gimmick is that they retract back into the wall when stepped on. Traversing a series of them in a row can be very hazardous.
I’ve also added slightly better textures to the settlement and tweaked the generation code some more. Hopefully the game will not be too choppy for folks on lower-end machines.

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