Month: October 2011

Over 10% on the Kickstarter campaign! This past week I’ve been pretty single-minded in my goal of spreading the word about the game. It’s tough, especially since I’m an unknown indie dev trying to enter a saturated market. I did …

Getting the Word Out Read More »

The project now has a page on Kickstarter.com! This is exciting for me. I’ve put a ton of work into getting the game to where it is today, though it still has bugs and no developed story. I really hope …

Kickstarter Campaign Launched! Read More »

Follow me on twitter for updates. If you want to reach me or if you find any bugs or have problems running the game, post in the forum or please contact me. If the game is playing slowly, press ESC …

Against the Wall (Alpha 0.34) Read More »

The next release of the game will now have a functional checkpointing system. This functionality was pretty much already implemented with the general save scripts, just a matter of saving under a new file name, time-stamping the file, and knowing …

Checkpoints Read More »

I’m about to launch a campaign on Kickstarter.com to get some support for Against the Wall. I’ve invested a lot of time and effort into this project so far, but progress is slow when you’re not working on a team. …

Kickstarter Campaign Prep Read More »

This update fixes the quick save/load functions in the webplayer. This version of the game adds trees, a large forest location, green “organic” bricks that retract into the wall when touched by the player, and an event that occurs at …

Against the Wall (Alpha 0.33) Read More »

I went ahead and whipped up some passable looking tree models and added them to the game world. They look like ordinary trees, save for the part where they reach out horizontally. I’ve also added a few surprises that I …

A Few Minor Tweaks Read More »

I spent the last few days coding something that hopefully no one will ever notice. It’s tough to explain, but basically procedural generation now reads for player and designer created bricks and then builds around them. The practical result it …

Procedural Progress Read More »