Monthly Archives: August 2011

Against the Wall (Alpha 0.3)

This updated version of Against the Wall includes two destinations (lift station and a settlement), clouds, xbox controller support, overhauled chunk generation, an improved save system, three new brick types (static, short, medium), and a number of other bug fixes

Posted in Game Builds

Solid Week of Work

Man, I just spent the entire last week doing nothing but coding and working on this game! Several days were devoted to art. The player will be able to walk around a small town during the second level of the

Posted in Against the Wall

My Head in the Clouds

I spent half of today on coding and the other half on finishing up some textures for the windmill-elevator contraption. As I mentioned yesterday, the elevator in this first building functions like a ski lift. The elevator car has four

Posted in Against the Wall

New Windmill Art

I spent Tuesday working on new art for the game’s windmill starting area. The first building will essentially function as a machine powering an elevator that will lift the player high into the sky. It’s basically a vertical ski lift

Posted in Against the Wall

MarbleMind’s Climb of the Patient

MarbleMind sent this video to me in earlier in July, though I’d share it here:

Posted in Against the Wall