Month: August 2011

This updated version of Against the Wall includes two destinations (lift station and a settlement), clouds, xbox controller support, overhauled chunk generation, an improved save system, three new brick types (static, short, medium), and a number of other bug fixes …

Against the Wall (Alpha 0.3) Read More »

Man, I just spent the entire last week doing nothing but coding and working on this game! Several days were devoted to art. The player will be able to walk around a small town during the second level of the …

Solid Week of Work Read More »

I spent half of today on coding and the other half on finishing up some textures for the windmill-elevator contraption. As I mentioned yesterday, the elevator in this first building functions like a ski lift. The elevator car has four …

My Head in the Clouds Read More »

I spent Tuesday working on new art for the game’s windmill starting area. The first building will essentially function as a machine powering an elevator that will lift the player high into the sky. It’s basically a vertical ski lift …

New Windmill Art Read More »

MarbleMind sent this video to me in earlier in July, though I’d share it here: