Sound and Tangents

Today was spent entirely on writing a sound manager that instantiates a small number of audio sources that are repeatedly used, for footsteps, the movement of bricks, etc. I've also given the world an ambient wind sound for good measure.

Against the Wall BricksHere is a screenshot. The lines on the bricks currently indicate the four levels that you can pull a brick out from the wall. The player will eventually be able to punch bricks into the wall, though this will take me a while to implement.

Posted in Against the Wall

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