Against the Wall is a videogame in its prototype stage. It is set against the side of a wall that stretches infinitely in every direction. The player must travel up the wall by manipulating its bricks, pulling them partially out of the wall to create ledges and staircases using a magic wand.
Against the Wall was developed during the Ludum Dare #20. The Ludum Dare is a competition that challenges participants to create entire games within a 48-hour time period. The designers must do this alone, single-handedly, using newly created art assets and code (aside from code built-in to certain game engines). Participants are also constrained by a theme that must be incorporated into the game. After a week of voting the theme for LD#20 was “It’s Dangerous to Go Alone, Take This.”
The game that I released for this competition is fairly rough, the controls awkward, and the code buggy at points. In fact, the game could not be beaten due to one particularly serious oversight, in which the exit was blocked.
Despite these initial problems, I believe that I may have something unique and interesting in the concept and setting alone. To my knowledge, there has never been a “Wall” world in fiction, and certainly not one where the wall is a mass of shifting bricks. The gameplay will need serious enhancement before I can really release it. Follow this blog for more information on the game’s progress!