Month: May 2011

I feel like a rockstar! After 2.5 days of programming, I’ve finished rewriting the procedural generation code so that the seams between the chunks all but disappear! Before, chunks were perfect squares of 64×64 brick spaces. Technically they still are, …

Irregular Chunks Read More »

Now that voting for the Ludum Dare is over and the scores have been released, I’ve decided to put up a build of the newest version of Against the Wall. You’ll find the web player on the Play page. Since …

Post-Competition Game Read More »

Version Alpha 0.2 of Against the Wall, a first person platformer originally conceived for the Ludum Dare  competition #20. The Theme for that competition was “It’s Dangerous to Go Alone, Take This.” In this game, the player is on a …

Against the Wall (Alpha 0.2) Read More »

Today was spent entirely on writing a sound manager that instantiates a small number of audio sources that are repeatedly used, for footsteps, the movement of bricks, etc. I’ve also given the world an ambient wind sound for good measure. …

Sound and Tangents Read More »

Ever spend hours fixing something that turned out to be simple oversight? I just spent two hours on a portion of the “load” script that was loading chunks with additional info from all the other chunks. Hard to explain, but …

Save and Load Read More »

In the last few days, I implemented head-bobbing and “chunk overrides”, which basically preempts the procedural generation of certain chunks to insert author or player created bricks and other items. Took a big chunk of time to do so, but it serves …

Chunkin’ Read More »

My grad school finals period ended last Monday and now I have some time to work on the project. Problem is that without time constraints, production has actually been slower. I can probably say that I’ve accomplished more in the …

Brief Update Read More »

Just a few updates since last week that will lead to my Alpha 1.0 release of the game. First, I implemented an inventory system in which the player can store and use items that they pick up. This is akin …

The Infinite Wall Read More »

Against the Wall is a videogame in its prototype stage. It is set against the side of a wall that stretches infinitely in every direction. The player must travel up the wall by manipulating its bricks, pulling them partially out …

Introduction Read More »

Against the Wall Prototype Version, created for the Ludum Dare #20.